Sunday 1 January 2012

Budget Beater #5.1 - Chaos Stun

You may have read the article I posted last Monday about the Tengu Gadget deck and wonder where it is now. I deleted it. The deck wasn't working as I had planned and the Tengus kept getting stuck in my hand. I have however, got another deck that I have played throughout previous formats with a fair amount of success; Chaos Control. The deck basically plays a load of one for one cards and simplifies the gamestate so that +1s off of Sorcerer and BLS mean more. Here's the deck;

(Note: Maxx "C" is optional in the deck. Fossil Dyna works just fine)


20
1 Black Luster Soldier - Envoy of the Beginning
2 Chaos Sorcerer
1 Gorz the Emissary of Darkness
1 Blackwing - Gale the Whirlwind
1 Sangan
2 Breaker the Magical Warrior
2 Spirit Reaper
2 Thunder King Rai-Oh
2 Dimensional Alchemist
2 Effect Veiler
2 Maxx "C"
2 Snowman Eater

10
2 Pot of Duality
2 Mystical Space Typhoon
2 Smashing Ground
1 Book of Moon
1 Heavy Storm
1 Dark Hole
1 Monster Reborn

10
2 Dimensional Prison
2 Solemn Warning
2 Bottomless Trap Hole
1 Compulsory Evacuation Device
1 Torrential Tribute
1 Trap Dustshoot
1 Solemn Judgment

The Chaos line-up that I have found to be most effective is 1 BLS and 2 Sorcerer. 1 and 1 was too few, and late game I'd be topping monsters that are too small to use to any effect, 1 and 3 is too many, and I didn't have enough Lights/Darks to support them. With 1 and 2 I get the balance between early game consistency and late game power (or sackiness).

Snowman Eater is a card that has a few very good things going for it in this deck. Being level 3 it works well with Reaper to make Leviair and retrieve monsters banished by Chaos Monsters, Bottomless or by other means. Some people will say "Why not Ryko; he's Light and fuels the grave". The simple answer is: Milling sucks. Why would I want to risk sending important spells and traps to the grave, just to get Light and Darks that I'd rather summon for Chaos food. Monsters get run over so easily nowadays that Ryko is hardly worth the risk. 1900 DEF on Snowman Eater is also enough to wall a Thunder King without dying.

Finally I want to talk about the combination of 2 Effect Veilers and 2 Maxx "C". To me (at least from testing online) Maxx "C" is a very overrated card. It's exceptional at what it does, and it really helps having an extra two or three cards on your turn after your opponent goes for a push, but drawing more than one is just awful, and it happens to me all to often. Effect Veiler is far better to draw late game, as I can use it as a Tuner, Chaos food or as a bluff, while Maxx "C" can only be used as a bluff. 3 Maxx "C" and 1 Veiler was a number I wasn't happy with.

The deck plays a large number of 1 for 1 monster destruction cards (11 to be precise, 14 if you count Dark Hole and Torrential) for this reason, it's incredibly difficult for the opponent to keep monsters on the field, which also makes it very easy for Spirit Reaper to land direct attacks. The one for one spells and traps make summoning a Breaker or Chaos monster more devastating, because you're usually at a more advantageous position than your opponent anyway. It also helps balance the -1 that occasionally comes with using Effect Veiler, Book of Moon or Caius. I chose to evict Mirror Force from the deck because I don't think that it's good against any Tier 1 deck this format other than Karakuri, which I side plenty for anyway.

Thanks and have a nice day.